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Post by Cynder on Nov 20, 2005 19:32:44 GMT -5
this is a thread for information 'One Dark Night' players may need. Kind of a reference thread.
*** This RPG is designed so that people can join in the middle at any time.
If you wish to play -- describe your character & what it has on (you can give memories of past experiences if you want) in this thread & I will work an entrance for you into the game.
Rules: 1. you control your character (but not anyone elses nor results -- I'm pretty ruthless about editing posts!)
2. I do setting, NPCs, results of actions & keep it hopping
3. The world is in the copper age. You can have anything you want as long as you have a reason you would have that item.
4. Magic obeys the law of conservation of matter & energy. (You can't create something from nothing or visa versa.) Magic takes personal energy & concentration & charisma (to influence what is there). Describing what you do & what you want the outcome to be increases likelihood of favorable results (beware unintended but logical results).
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Post by Cynder on Nov 20, 2005 19:47:19 GMT -5
For non D&D players: 6 seconds is considered one round. During that time you can:
take 2 actions and say a short phrase or.... 1 action and talk a bit or.... take the time to do 1 action really well or.... move 30 feet + 1 attack or.... stand still and make 2 attacks.
In 6 seconds you can walk 20 feet, 60 feet at a run, 40 feet if you start from standing
if you are confused or disoriented, it will take you 2-4x the time to do something
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Post by Cynder on Nov 20, 2005 19:49:07 GMT -5
About Magic in this world: Forget Wizards of the Coast D&D, forget spells, in fact, forget most of what shows up in comercial fantasy games & whatnot. You'd do best to figure out how something works in this world (physics, chemistry, etc) and add in a way to speed it up or assist it (ESP, psi, Chi, etc).
Remember the magic obeys the law of conservation of energy. The world is in balance until someone tries some magic. So any result will have a way to restore balance in it. (in other words: you will be way better off if you figure out the rebalancing than if I put it in!)
Magical Success depends on Charisma (your character's social skills), experience (the more is tried, the more is learned), and logical consequences. By far the most important thing to success is whether I think what you describe makes sense.
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Post by Dathron on Jan 10, 2006 10:46:03 GMT -5
Woah yeah I'm seeing I'm gonna have some trouble with this. I still wanna try. You might see a beginning char outta me soon...
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